Dragon Soul (PerBlue)
Senior Engineer · 2015–2015
JavaLibGDXBackend
Part of the team that shipped Dragon Soul to $35 million. Worked in Java, built backend systems for gameplay mechanics and player progression. Learned what it takes to ship at scale and how to collaborate when everyone has different constraints.
Highlights
- Implemented backend systems for gameplay mechanics and player progression
- Collaborated with design team on feature integration and balance
- Maintained code quality and system stability under production load