Building things that move — pixels, data, and sawdust.
The person behind the code
Ten years of shipping games, scaling platforms, and occasionally making furniture. Here’s the story.
Meet Chris →
Games, platforms, and distributed systems
From mobile games played by millions to event pipelines processing millions per day. Real projects, real problems, real solutions.
See the work →
Side quests worth pursuing
Games I play for fun, books that rewire my thinking, AI experiments that keep me up too late, and woodworking that gets me away from screens.
Explore →