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Battle Bears series (SkyVu)

Lead Engineer · 2011–2015

C#UnityAzurePhoton

Led the team through 6 shipped games, millions of players. Built SkyVuNetwork—the backend that handled economies, clans, missions, multiplayer, all the stuff that kept people coming back. Every architecture decision was mine. Which meant every mistake was too. Learned how to set standards that outlast your involvement and how to actually help people grow.

Highlights

  • Led 6+ engineers shipping 6 games under constant deadline pressure
  • Built SkyVuNetwork handling multiplayer, economies, clans, missions across all titles
  • Implemented Photon-based multiplayer for 1v1 through 4v4 combat
  • Set code standards and practices that everyone actually followed
  • Ran production infrastructure on Azure supporting millions of concurrent players